Persona:
Caminero Herráez, Agustín Carlos

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accaminero@scc.uned.es
ORCID
0000-0001-9658-9646
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Apellidos
Caminero Herráez
Nombre de pila
Agustín Carlos
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Mostrando 1 - 5 de 5
  • Publicación
    EVI-LINHD, a virtual research environment for the Spanish speaking community
    (Oxford University Press, 2017-12) González-Blanco García, Elena; Rio Riande, Gimena del; Díez Platas, María Luisa; Olmo, Álvaro del; Urízar, Miguel; Martínez Cantón, Clara Isabel; Ros Muñoz, Salvador; Pastor Vargas, Rafael; Robles Gómez, Antonio; Caminero Herráez, Agustín Carlos
    Laboratorio de Innovación en Humanidades Digitales (UNED) has developed Entorno Virtual de Investigación del Laboratorio de Innovación en Humanidades Digitales (EVI-LINHD), the first virtual research environment devoted mainly to Spanish speakers interested in digital scholarly edition. EVI-LINHD combines different open-source software for developing a complete digital project: (1) a Webbased application markup tool—TEIscribe—combined with an eXistdb solution and a TEIPublisher platform, (2) Omeka for digital libraries, and (3) WordPress for simple Web pages. All these instances are linked to a local installation of the LINDAT/Common Language Resources and Technology Infrastructure (CLARIN) digital repository. LINDAT/CLARIN allows EVI-LINHD users to have their projects deposited and stored safely. Thanks to this solution, EVI-LINHD projects also improve their visibility. The specific metadata profile used in the repository is based on Dublin Core, and it is enriched with the Spanish translation of DARIAH’s Taxonomy of Digital Research Activities in the Humanities.
  • Publicación
    Hispanic Medieval Tagger (HisMeTag): una aplicación web para el etiquetado de entidades en textos medievales
    Díez Platas, María Luisa; González-Blanco García, Elena; Rio Riande, Gimena del; Tobarra Abad, María de los Llanos; Ros Muñoz, Salvador; Robles Gómez, Antonio; Caminero Herráez, Agustín Carlos
    HisMeTag permite localizar entidades nombradas en textos escritos en español medieval, mediante un proceso automático de reconocimiento de entidades nombradas (NER) y técnicas de PLN para el procesamiento lingüístico y la generación de las distintas variantes que existieron en la época medieval. Localiza, etiqueta términos conocidos y propone nuevos términos para su validación.
  • Publicación
    Researchers’ perceptions of DH trends and topics in the English and Spanish-speaking community. DayofDH data as a case study
    (Jagiellonian University & Pedagogical University (Cracovia), 2016-07-22) González-Blanco García, Elena; Rio Riande, Gimena del; Robles Gómez, Antonio; Ros Muñoz, Salvador; Hernández Berlinches, Roberto; Tobarra Abad, María de los Llanos; Caminero Herráez, Agustín Carlos; Pastor Vargas, Rafael
  • Publicación
    Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course
    (2020-06-05) Ros Muñoz, Salvador; González, S.; Robles Gómez, Antonio; Tobarra Abad, María de los Llanos; Caminero Herráez, Agustín Carlos; Cano, Jesús; Agencia Estatal de Investigación (España); Universidad Nacional de Educación a Distancia (UNED)
    This paper analyzes students’ self-perception of success and learning effectiveness after using non-compulsory gamification in an online Cybcourse. For this purpose, we designed a cybersecurity game based on cognitive constructivism learning theory. We built the game scenes using metaphors to present the main Cybersecurity contents to the students. We delivered the game in a regular course with two objectives: first, to find the primary design factors that affect students’ self-perception of success. We propose a structural equation model to find out the elements with the most significant impact on the students’ self-perception of success. The results show that the realistic game design and the contextualization of the game do have a notable influence. They are both examples of best practices in game design; second, to evaluate the learning effectiveness of the game. The results suggest a high correlation between playing the game and succeeding in the course. Moreover, chronological analysis of the performance reveals that the intention to play the game could be a simple dropout predictor. Thus, introducing the game in the educational curricula improves student engagement and consolidates their knowledge on cybersecurity.
  • Publicación
    Poetry and Digital Humanities making interoperability possible in a divided world of digital poetry: POSTDATA project. (ABSTRACT)
    (2018) González-Blanco García, Elena; Ruiz Fabo, Pablo; Díez Platas, María Luisa; Bermúdez Sabel, Helena; Ayciriex, Luciana; Ros Muñoz, Salvador; Martínez Cantón, Clara Isabel; Caminero Herráez, Agustín Carlos