Persona: Pastor Vargas, Rafael
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rpastor@scc.uned.es
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0000-0002-4089-9538
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Pastor Vargas
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Rafael
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Publicación On the optimal selection of Mel-Frequency Cepstral Coefficients for voice deepfake detection(Wiley, 2026-03-24) Falcón López, Sergio A.; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, RafaelThe continuous evolution of techniques for generating manipulated audio, known as voice deepfakes, and the widespread availability of tools that produce convincing forgeries have created an urgent need for reliable detection methods. This work considers the dimensionality of Mel-Frequency Cepstral Coefficients (MFCCs) as a core design variable for practical, deployable systems. The aim is to identify the smallest number of coefficients that preserves detection performance across heterogeneous models while reducing computational cost, a critical factor for mobile and edge deployment. This study evaluates a hybrid setting on the ASVspoof 2019 Logical Access dataset, in which the same feature family serves as input to five traditional machine learning algorithms (Random Forest, k-Nearest Neighbors, Linear Support Vector Classification, Extreme Gradient Boosting and Support Vector Machine with radial basis function kernel) and five deep learning models (Convolutional Neural Network, Recurrent Neural Network, Convolutional Recurrent Neural Network, Xception and ResNet). Results indicate that deep models reach near-peak performance with a small number of coefficients, whereas classical methods require a larger number to achieve stable performance (except Linear Support Vector Classification, which consistently underperforms). Accordingly, 32 coefficients are considered an effective operating point for hybrid deployments. Overall, the results provide evidence to guide the selection of the number of MFCC coefficients in voice deepfake detection, aiming for efficient, reproducible and explainable systems.Publicación A WoT Platform for Supporting Full-Cycle IoT Solutions from Edge to Cloud Infrastructures: A Practical Case(MDPI, 2020-07-05) Pastor Vargas, Rafael; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Martín Gutiérrez, Sergio; Hernández Berlinches, Roberto; Cano, Jesús; MDPI; https://orcid.org/0000-0001-6926-1311Internet of Things (IoT) learning involves the acquisition of transversal skills ranging from the development based on IoT devices and sensors (edge computing) to the connection of the devices themselves to management environments that allow the storage and processing (cloud computing) of data generated by sensors. The usual development cycle for IoT applications consists of the following three stages: stage 1 corresponds to the description of the devices and basic interaction with sensors. In stage 2, data acquired by the devices/sensors are employed by communication models from the origin edge to the management middleware in the cloud. Finally, stage 3 focuses on processing and presentation models. These models present the most relevant indicators for IoT devices and sensors. Students must acquire all the necessary skills and abilities to understand and develop these types of applications, so lecturers need an infrastructure to enable the learning of development of full IoT applications. AWeb of Things (WoT) platform named Labs of Things at UNED (LoT@UNED) has been used for this goal. This paper shows the fundamentals and features of this infrastructure, and how the different phases of the full development cycle of solutions in IoT environments are implemented using LoT@UNED. The proposed system has been tested in several computer science subjects. Students can perform remote experimentation with a collaborativeWoT learning environment in the cloud, including the possibility to analyze the generated data by IoT sensors.Publicación A Cloud Game-based Educative Platform Architecture: the CyberScratch Project(MDPI, 2021) Utrilla, Alejandro; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, Rafael; Hernández Berlinches, RobertoThe employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time. These activities are more noticeable in Engineering, in areas such as cybersecurity, data science, artificial intelligence, etc. Additionally, these activities acquire even more relevance with a distance education methodology, as our case is. The inclusion of these practical activities has clear advantages , such as (1) promoting critical thinking and (2) improving students’ abilities and skills for their professional careers. There are several options, such as the use of remote and virtual laboratories, virtual reality and gamebased platforms, among others. This work addresses the development of a new cloud game-based educational platform, which defines a modular and flexible architecture (using light containers). This architecture provides interactive and monitoring services and data storage in a transparent way. The platform uses gamification to integrate the game as part of the instructional process. The CyberScratch project is a particular implementation of this architecture focused on cybersecurity game-based activities. The data privacy management is a critical issue for these kinds of platforms, so the architecture is designed with this feature integrated in the platform components. To achieve this goal, we first focus on all the privacy aspects for the data generated by our cloud game-based platform, by considering the European legal context for data privacy following GDPR and ISO/IEC TR 20748-1:2016 recommendations for Learning Analytics (LA). Our second objective is to provide implementation guidelines for efficient data privacy management for our cloud game-based educative platform. All these contributions are not found in current related works. The CyberScratch project, which was approved by UNED for the year 2020, considers using the xAPI standard for data handling and services for the game editor, game engine and game monitor modules of CyberScratch. Therefore, apart from considering GDPR privacy and LA recommendations, our cloud game-based architecture covers all phases from game creation to the final users’ interactions with the game.Publicación eXplicability AI (XAI) for Attack Detection toward Smart Rural Applications(Elsevier, 2025-10-20) Fernández-Morales, Enrique; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, Rafael; Hernández Berlinches, Roberto; Sarraipa, Joao; Financiado por INCIBE en el contexto del Plan de Recuperación, Transformación y Resiliencia de la Unión Europea (NextGenerationEU/PRTR)This research evaluates the performance and computational efficiency of various AI models for intrusion detection in IoT environments, with the goal of enabling future deployment in Smart Rural scenarios. Leveraging the massive NF-UQ-NIDS-v2 dataset-comprising over 76 million labeled NetFlow records across 21 traffic classes-we benchmark five models, ranging from classical machine learning algorithms to deep learning architectures, across both high-performance and low-performance execution setups. The analysis covers standard classification metrics (accuracy, precision, recall, F1-score) and detailed resource usage indicators, including inference time, memory footprint, CPU cycles, and energy consumption per batch. Additionally, explainable AI techniques (SHAP and LIME) are employed to investigate model behavior and feature relevance under real-world constraints. Results show that classical models, particularly Random Forest and Decision Tree, achieve top-tier detection accuracy while maintaining minimal computational demands, making them strong candidates for constrained deployments. Deep learning models deliver comparable predictive performance but incur significantly higher resource consumption, requiring further optimization for practical use. Overall, this work provides a comprehensive evaluation framework and practical insights for selecting efficient and interpretable AI-based intrusion detection systems for rural and low-resource infrastructures.Publicación Smart Contracts for Managing the Chain-of-Custody of Digital Evidence: A Practical Case of Study(MDPI, 2023) Santamaría, Pablo; Tobarra Abad, María de los Llanos; Pastor Vargas, Rafael; Robles Gómez, AntonioThe digital revolution is renewing many aspects of our lives, which is also a challenge in judicial processes, such as the Chain-of-Custody (CoC) process of any electronic evidence. A CoC management system must be designed to guarantee them to maintain its integrity in court. This issue is essential for digital evidence’s admissibility and probative value. This work has built and validated a real prototype to manage the CoC process of any digital evidence. Our technological solution follows a process model that separates the evidence registry and any evidence itself for scalability purposes. It includes the development of an open-source smart contract under Quorum, a version of Ethereum oriented to private business environments. The significant findings of our analysis have been: (1) Blockchain networks can become a solution, where integrity, privacy and traceability must be guaranteed between untrustworthy parties; and (2) the necessity of promoting the standardization of CoC smart contracts with a secure, simple process logic. Consequently, these contracts should be deployed in consortium environments, where reliable, independent third parties validate the transactions without having to know their content.Publicación Forensic Technologies to Automate the Acquisition of Digital Evidences(IEEE, 2022) Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, Rafael; García, DavidThe main goal of this work is to propose the automatic acquisition of evidences in a remote way. This automated capacity becomes interesting for companies with extensive networks and/or several locations, as it allows them to delegate and centralize the acquisition task at a single point in their structure, while saving time and travel costs. This research has been carried out through the initial implementation of a virtual laboratory made up of a network and different scenarios, by including an experimentation process. The virtual network includes both the machine from which automatic acquisitions are performed and the devices from retrieving the evidence. The group of devices will be made up of various experiments. The aim is to analyze the viability of the acquisition in different scenarios, since distributed networks are not homogeneous in the real worldPublicación Researchers’ perceptions of DH trends and topics in the English and Spanish-speaking community. DayofDH data as a case study(Jagiellonian University & Pedagogical University (Cracovia), 2016-07-22) González-Blanco García, Elena; Rio Riande, Gimena del; Robles Gómez, Antonio; Ros Muñoz, Salvador; Hernández Berlinches, Roberto; Tobarra Abad, María de los Llanos; Caminero Herráez, Agustín Carlos; Pastor Vargas, RafaelPublicación Teaching cloud computing using Web of Things devices(IEEE, 2018) Carrillo, J. Cano; Pastor Vargas, Rafael; Romero Hortelano, Miguel; Tobarra Abad, María de los Llanos; Hernández Berlinches, RobertoThis work deals with the teaching of the innovative technology, named cloud computing, using the Web of Things (WoT) platform model based on web services. These services are designed and programmed by the students to handle embedded hardware devices (things) on Internet. The course is carried out within a makerspace where our students can take advantage of valuable on-line tools which are available in a collaborative learning environment. The introduction of these innovative technological elements improves the students' interest and engagement leading to achieve better learning results.Publicación Automated IoT vulnerability classification using Deep Learning(2025-07-01) Enrique Fernández Morales,; García Merino, José Carlos; Tobarra Abad, María de los Llanos; Pastor Vargas, Rafael; Robles Gómez, Antonio; Sarraipa, Joao; Sernández Iglesias, DanielTechnological advancements in the development of low-power chips have enabled everyday objects to connect to the Internet, giving rise to the concept known as the Internet of Things (IoT). It is currently estimated that there are approximately 16 billion IoT connections worldwide, a figure expected to double by 2030. However, this rapid growth of the IoT ecosystem has introduced new vulnerabilities that could be exploited by malicious actors. Since many IoT devices handle personal and sensitive information, threats to these devices can have severe consequences. Moreover, a series of cybersecurity incidents could undermine public trust in IoT technology, potentially delaying its widespread adoption across various sectors.Common Vulnerabilities and Exposures records (also known by their acronym as CVEs) is a public cataloging system designed to identify and list known security vulnerabilities in software and hardware products. This system is developed and maintained by MITRE with the support of the cybersecurity community and sponsored by the U.S. Department of Homeland Security (DHS) through the Cybersecurity and Infrastructure Security Agency (CISA). CVE provides a reference database that enables security researchers, manufacturers, and organizational security managers to more effectively identify and address security issues.In our study, we have focused on CVEs exclusively oriented towards IoT systems, with the aim of analyzing the main vulnerabilities detected from 2010 to nowadays as a basis for detecting the main attack vectors in IoT systems. As part of this effort we have created the following dataset. CVEs records include various metrics such as: - Common Weakness Enumeration (CWE), mainly focused on technical classification of vulnerabilities. - Common Vulnerability Scoring System (CVSS), which reports about different metrics such as the attack vector, the severity of the vulnerability or the impact level of the exploitation of the vulnerability. This is one of the most informative metric. - Stakeholder-Specific Vulnerability Categorization (SSVC), oriented towards help cybersecurity team to handle properly the vulnerability. These metrics allow security teams on the one hand to prioritize, such vulnerabilities within their security program, evaluating efforts to mitigate them. But according to our analysis of our dataset, around the 14% of CVEs records do not contain any metric. Around the 83% of CVEs registries contain CWE metric (an ID or its textual description). This metric, as it is explained before, only reports about the type of vulnerability from a technic point of view. Only the 10% of CVEs registries contain SSVC metrics. And CVSS, in its different versions, appears only in the 40% of the studied CVEs registries. Additionally, most of studied records includes metrics a retrospectively, several weeks or months later the vulnerability is disclosed. Thus, cybersecurity teams must trust their previous knowledge in order to distinguish which vulnerabilities are relevant and which not.To tackled this situation, our proposal is focused in the application of Deep Learning techniques in order to classify the severity of CVE records from its textual description. Textual description is a mandatory field that is present in all CVEs records. To achieve this objective, we trained the BiLSTM algorithm using the CVE records with CVSS metrics and its description field; and performed a comparative study of different hyperparameter configurations to find the optimal configuration. The metrics for model evaluation that have been studied are accuracy, loss and F1-score.Publicación Machine learning models and dimensionality reduction for improving the Android malware detection(PeerJ, 2024-12-23) Moran, Pablo; Robles Gómez, Antonio; Duque Fernández, Andrés; Tobarra Abad, María de los Llanos; Pastor Vargas, RafaelToday, a great number of attack opportunities for cybercriminals arise in Android, since it is one of the most used operating systems for many mobile applications. Hence, it is very important to anticipate these situations. To minimize this problem, the analysis of malware search applications is based on machine learning algorithms. Our work uses as a starting point the features proposed by the DREBIN project, which today constitutes a key reference in the literature, being the largest public Android malware dataset with labeled families. The authors only employ the support vector machine to determine whether a sample is malware or not. This work first proposes a new efficient dimensionality reduction of features, as well as the application of several supervised machine learning algorithms for prediction purposes. Predictive models based on Random Forest are found to achieve the most promising results. They can detect an average of 91.72% malware samples, with a very low false positive rate of 0.13%, and using only 5,000 features. This is just over 9% of the total number of features of DREBIN. It achieves an accuracy of 99.52%, a total precision of 96.91%, as well as a macro average F1-score of 96.99%.
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